Todays words on my mind :
Pixel-perfect collision detection
Tilebased maps
Tileeditor
Gameengine
A lot of things to dig into. Going to start with implementing pixel-perfect collision detection in javascript. If I like the way it behave, I’ll design a little more on my idea for a 2d 4-way scroller. Still not sure if I should continue to explore JavaScript as a coding platform or get back to the cosiness of C++. But going back to C++ means I have to spend time learning to use Visual Studio instead of my old trusted Borland Builder. I’ve had way to many problems getting supported binaries for BB and given up. Looks like Visual Studio is the way to go, if I wan’t a rich IDE for C++.